Due to the ongoing pandemic, BlizzCon is being held virtually this year. The event, BlizzConline, will be on February 19th and 20th, 2021, and will be free to watch. It was announced that the cosmetic items that normally come with the purchase of a BlizzCon ticket are available as separate bundles during this year's unique event. A new pet, the Moon-Touched Netherwhelp, is available from all 3 bundles. [source] A New BlizzConline Pet The Moon-Touched Netherwhelp (pictured below, right) can be obtained by purchasing one of the BlizzConline Celebration Collections. There are 3 possible tiers of rewards. The first is the least expensive and offers the minimum number of cosmetic rewards for Blizzard games, and the third tier is the most expensive but includes all possible Celebration Collection rewards. The Moon-Touched Netherwhelp is from all 3 bundles, so take your pick! We're ecstatic to welcome this new whelp to our battle pet family! There is some nostalgia as it's a second-generation Netherwhelp, which was originally The Burning Crusade CE pet. Is the introduction of this whelp an indication that The Burning Crusade expansion will be coming soon to Classic WoW? Will you be collecting this cute pet? Do you have the original Netherwhelp? And dare we ask, which of the two is your favorite? Maybe you want to read about Mythic Dungeon International 2021 - Cup 2!
Visit WarcraftPets for more news about World of Warcraft!
0 Comments
Mythic Dungeon International 2021 Cup 2 has started! Watch top teams from around the world fight for their share of the weekly $20,000 prize pool, and points used to advance to the MDI Season 1 Global Finals. Maybe you want to read about How much loot is too much (or too little) loot?
In Battle for Azeroth, the loot flowed like water. Drops in dungeons and raids were plentiful. World Quests gave mountains of loot and plenty of upgrades. You could hit max level, do some questing and a dungeon or two, and you could be ready to get into raids and other end-game content in record time. It was great if you were leveling alts and wanted to get into end-game content with all of them. It made gearing up so easy that you never really had to think about gearing up — it just happened as you played, and you didn’t need to make much special effort to hit level requirements for Heroic dungeons and LFR. There’s a particular joy in looting new gear all the time, and one that the Diablo series captures perfectly: in Sanctuary, everything is a loot piñata, and the game is a continual stream of tiny dopamine hits as you continually pick up new shinies. But WoW has never been quite that free with loot, not even in BFA when World Quests were so lucrative. And Blizzard decided it was too much, and Shadowlands loot is a bit more scarce. Or a lot more scarce, depending on your perspective. In today’s game, World Quests drop little loot and mostly downgrades. As an example of just how minimal World Quest loot is, let me present my newest alt, who hit level 60 over the weekend. She’s level 145 and there’s currently one World Quest that offers any loot… and it’s a downgrade. I’ll have to spend a lot of time running dungeons if I want to delve into LFR with the character. And when (or if) I get the character into raids, loot will still be hard to come by, as bosses only drop a couple of pieces of gear, and there are no bonus rolls to add extra loot opportunities. PVP seems the best — and fastest — way to gear up these days, but it’s not my thing, so I amble forward slowly gathering gear one dungeon at a time. My main is ilevel 204 and has similar problems: sure, I’m perfectly geared for raiding, but during raids I mostly get anima, and this past week’s Great Vault was full of downgrades. It doesn’t feel good to work through content with so little to show for it. Ion Hazzikostas has commented that they’re happy with how PVP loot is working, with the implication they may not be happy with the difficulty in obtaining PVE loot. But still, we’re three months out from the game’s launch and the loot system has stayed the same. So let’s get back to the question I asked in the headline. How much loot is too much loot? When the gear is too easy to acquire, the game can lack challenge. But when the gear is too hard to acquire, it becomes a tedious grind. I think there must be some happy medium between the two, where your efforts feel rewarded without turning the entire game into a loot free-for-all — and Shadowlands hasn’t quite found it. If BFA was too much loot, and Shadowlands isn’t enough loot, what is the right amount of loot? Where is the happy medium for this particular loot piñata? Maybe you want to read about Redemption Arc!? Asmongold Reacts to Sylvanas' Choice CINEMATIC - Shadowlands.
Asmongold watches the brand new Shadowlands Cinematic where we see the aftermath of Sire Denathrius' defeat in Castle Nathria and the Jailer forcing Sylvanas to take a more direct approach in recruiting Anduin to the cause. Following the cinematic/cutscene Asmongold discusses a possible redemption arc for the banshee queen and then we have a full recap of every cinematic interaction between Anduin and Sylvanas since the release of the new Shadowlands expansion... Thank you all for watching! Stay tuned and subscribe to the official Asmongold YouTube Channel to always be kept up to date about the best Asmongold Highlights, Asmongold Reacts and funniest Asmongold moments from World of Warcraft and other games played on stream! Maybe you want to read about How long is a typical World of Warcraft play session for you?
I recently realized that if I play World of Warcraft for more than two hours, I start to fade out, and I stop paying super close attention to what I’m doing. I used to think it was just boredom, but I can sit and read for multiple hours, even with books that I don’t particularly find interesting. No, it’s not boredom, it’s more like fatigue. I simply can’t focus that long on it. I mean, yeah, I’ve got the bad eyes and all that but honestly, it feels less like eyestrain and more like I’m simply at a place where sitting down to play WoW for two to three hours is just about as long as I can endure before I need to go do something else. Now, that something else can be as small as a 10-minute bio. I’ve pulled five- or six-hour sessions, but I need that break in the middle to get up, walk around, and take care of my body, and it's annoying to need to purge waste products and ingest nutrients, or I just can’t continue. I’m probably this way with console RPGs too, but with them, I can just pause at any moment. World of Warcraft does not allow for a lot of pausing. I find myself curious about other players, though. How long can you all last at WoW? Do you pull up to 10-hour stretches like it’s nothing? Are you running six dungeons a day, no stopping? Or are you like me and you find you absolutely have to stop and at least walk around a bit after a couple of hours of gameplay? How long are you playing WoW at a stretch, are you finding a moment when you have to stop, or can you just Energizer Bunny your way through for long stretches of time? How long can you typically play WoW for in one go? Maybe you want to read about Asmongold SAYS A BAD WORD! Stream Highlights.
|
World of Warcraft LoreWorld of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the Warcraft fantasy universe.
Archives
February 2021
I am the Warrior Lore T-shirtFor as long as war has raged, heroes from every race have aimed to master the art of battle.
$17.99 I am the Paladin Lore T-shirtThis is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil.
$17.99 I am the Hunter Lore T-shirtFrom an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside.
$17.99 |