According to the statistics of the site that counts the prizes awarded for games, in 2020 no one was even close to the number of collected prizes won by the game The Last of Us Part II. GameAwards.net (which has nothing to do with The Game Awards ceremony) diligently keeps track of the awards for the best video games each year. They include hundreds of media and awards given by the audience, including two Croatian gaming portals, including our HCL. They have done their task of collecting data for 2020 as well, and the statistics are interesting. By far the most awards for the best game of the year were collected by The Last of Us Part II - as many as 210, which is the highest in the last five years. The last time he won several awards was The Witcher 3, back in 2015. Out of a total of 210 awards, The Last of Us Part II was named Game of the Year in 145 different publications, and 65 times the award was given to him by the audience. provided by the HCL audience). The dominance of this game in the number of prizes is clearly shown by the fact that all other games (about 20 of them) collected so many prizes, neither from the media nor from the audience. However, for now, TLOU2 has collected a smaller number of awards than its predecessor, which in 2013 was the first with 249 awards won. The second place in the number of awards for the game of the year is held by Hades with a total of 47 awards (only 3 audience awards), and the third is Ghost of Tsushima with 37. Among the games that were declared the best by critics and the audience did not award them with any award Eternal and Animal Crossing: New Horizons. Among the games that were named best in 2020 is one you’ve probably never heard of - Sakuna: Of Rice and Ruin, which was named Game of the Year by an Australian publication. Maybe you want to read about Hitman 3 looks more fun in VR than in the standard edition!
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Gaming NewsA video game is an electronic game that involves interaction with a user interface or input devices - such as a joystick, controller, keyboard, or motion-sensing devices, to generate visual feedback for a player.
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